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Have you ever heard of Dejarik? If you’re a Star Wars fan, you know just the game I’m talking about. For the rest of you, it’s the freaky hologram game Chewbacca and R2-D2 play in Star Wars: A New Hope. For a while, fan-made rules for the game were available on the Internet. The rules are now down, but I was able to dig them up on Wayback.

Click here to see them.

Setting aside for a moment the interesting game of Courtier, look at Dejarik. If you’re like me, you’ll find it’s missing something. There’s too much luck. If a player winds up with bad pieces, there’s nothing he can really do to overcome that. Additionally, attacks from the back are known from The Joiner King to be stronger, yet these rules do not take that into account.

Therefore, I took it upon myself, as I often do with games, to fix the rules. I created a modified version, probably closer to the “real” version, and called it “Starrett’s Dejarik”. The differences from Ris’sa’s Dejarik are these additional rules:

1. Combined Attack. Two or more pieces adjacent to a single enemy piece may combine their attack values in a single attack roll. To do this, the primary attacker is determined, then half of each secondary attacker’s attack is added to his. For determining direction, the primary attacker is used.

2. Combined Defense. A piece may add half the defense values of all adjacent friendly pieces to its defense value for a defense roll.

3. The “Hold.” In the event of a push or counter-push, the victorious piece may choose to freeze the losing piece in position until either the losing piece pushes or counter-pushes the holding piece, the holding piece is killed, or the holding piece leaves the space.

4. The “Flip”. In the event of a push or counter-push, the victorious piece may move the losing piece to any square adjacent to the victorious piece.

5. Each piece is defined as “facing” in the direction it last moved or attacked.

6. An attack not from the front or the back is always interpreted as one result level better for the attacker than otherwise.

7. An attack from the back is interpreted as two result levels better than otherwise.

8. A player may expend a step to change a piece’s facing without moving it.

9. On the outer orbit and middle orbits, if you know the facing, front, back, and sides should be easy to determine. In the center, the five spaces in front are the front, the five in back the back, and the other two the side.

Feedback and variants welcome!

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